A game helping to heal stroke victims
One out of 18 people die from a stroke. Those who live are lucky, but still deal with its after effects, as strokes often damage the...
Gamification Use: Motivation, Goal Tracking
Proof is a Mindbloom app that’s a great example of gamification in its own right. But it can also be used by a small business or...
Where Gamification Comes From
I was expecting an article on developing games in the workplace as a teaching tool but the article is really about tailoring reward...
Gamification to educate!
The Gamification is more and more experimented at school. This post is interesting because many concepts are dealt with: the learning...
The Flow
Some of you already know that concept, the others have already experimented it without being aware... The «Flow» is the «Learning Graal»,...