Why do we play games?
1.2 billion people are playing games worldwide; 700M of them are online (Spil Games reports 2013). 24% of them play when they are at the...
Semaine des pédagogies ludiques
This post is targeting the native french speakers. Une petite semaine à l'ile de la Réunion... cela vous tente ? Moi oui, le programme...
Social users in 2016
Knowing and understanding your audience are two key success factors when you design a Learning and Development solution. When you plan to...
Social Networks: 50 key figures
This page is providing 50 key figures which should help you to understand who are the major role players and to measure what should be...
Gamification and Events
The Gamification is one of the new trends which are impacting the design of corporate events and event communication campaigns. Why?...