Le bénévolat à l'heure du Digital
En France, le monde associatif et du bénévolat représenterait plus d’un million d’associations actives qui géreraient un budget cumulé...
A simulation training for Supply Chain Management
We are all extremely busy (meetings, business trips...) but I think that simulations can remain extremely powerful to transform a...
Non Digital Game-Based Learning
“Game-Based Learning (GBL) is the use of a Serious Game for knowledge acquisition, skills building or behaviours change. Learning by...
Duolingo: learning is fun
For some people, learning a new language is nightmare: difficult, boring, time consuming… Duolingo software is a tangible example...
REVEAL : search for new talents
REVEAL by L'Oréal is an interesting way to search for new talents giving them the possibbility to discover different roles in the...
Nesquick game
This Nesquick game enables to create an immersive experience for Nestle's customers by turning their webcam's video stream into the...
Believe in Gamification: a futuristic vision
This futuristic vision a little bit scary and unrealistic (or not yet resalistic) but key gamification concepts are clearly illustrated...
Mission Antitrust
Michelin Group designed a Serious Game to cover "Antitrust" topic. The objective of that serious game is to raise awareness of antitrust...