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Why 76% of gamification efforts fail

  • Kam Star
  • 20 mars 2015
  • 1 min de lecture

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We are used to read that corporate projects are regularly failing.

PricewaterhouseCoopers, which reviewed 10,640 projects from 200 companies in 30 countries and across various industries, found that only 2.5% of the companies successfully completed 100% of their projects. But what about success rates of the gamified projects? In this video, Kam Star, Chief Play Officer, from PlayGen, is explaining why 76% of gamification efforts fail and how to be in the successful 24%.

 
 
 

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